Playstyle radar
21 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
CS / min
7.9 vs 7.1
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
Vision score / min
0.99 vs 0.79
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
First blood rate
20% vs 11%
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 63 of 100, built on 1.62 vision score a minute and 2.3 control wards a game. Survivability trails at 38, with 0.25 deaths a minute.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.