Playstyle
22 games
Playstyle radar
22 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
22 gamesFarmingStart here
CS / min
5.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
453 vs 962 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.5 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
6.9 vs 4.2
88 of 100 against Teemo players, and it matters: the better half of Teemo junglers wins 75% of games, the other half 26%.
Solo kills / game
1.2 vs 0.7
70 of 100 against Teemo players, and it matters: the better half of Teemo junglers wins 57% of games, the other half 45%.
CS at 10 min
29.8 vs 2.1
100 of 100 against Teemo players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 53 of 100, built on 745 damage a minute and 19% team damage share. Vision trails at 23, with 0.1 control wards a game.
Among junglers
Teemo junglers with above-median CS a minute win 62% of games; below it, 34%.
Teemo junglers with above-median objective damage a minute win 77% of games; below it, 19%.
Teemo junglers with above-median epic monsters a game win 84% of games; below it, 27%.