Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Gold / min
364 vs 303
100 of 100 against supports, and it matters: the better half of Platinum supports wins 67% of games, the other half 32%.
Objective damage / min
193 vs 91
98 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Damage / min
569 vs 378
78 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, farming leads at 66 of 100, built on 5.4 CS a minute and 387 gold a minute. Aggression trails at 30, with 41% kill participation.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with above-median first blood rate win 53% of games; below it, 49%.