Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
last 60season223 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
3.6 vs 2.8
94 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Objective damage / min
1147 vs 967
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Damage / min
823 vs 720
72 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 62 of 100, built on 964 objective damage a minute and 2.8 epic monsters a game. Survivability trails at 19, with 15% time spent dead.
Among junglers
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
This season, in your wins 0.20, in your losses 0.33 · 115W 108L
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 11%, in your losses 16% · 115W 108L