Playstyle radar
23 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
23 gamesFarmingStart here
CS / min
5.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
257 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
670 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
1.7 vs 0.7
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
First blood rate
23% vs 11%
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Wards cleared / game
3.0 vs 1.5
95 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 46 of 100, built on 2.6 wards cleared a game and 0.84 vision score a minute. Farming trails at 24, with 5.7 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 5.7, in your losses 5.6 · 10W 13L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 336, in your losses 207 · 10W 13L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 698, in your losses 714 · 10W 13L