Playstyle radar
30 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
30 gamesFarmingStart here
CS / min
6.8 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
56.6 vs 70.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
755 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Epic monsters / game
1.3 vs 0.8
72 of 100 against Diamond Yorick players, and it matters: the better half of Yorick top laners wins 66% of games, the other half 32%.
Kill participation
37% vs 31%
78 of 100 against Diamond Yorick players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 71 of 100, built on 14.0 turret plates a game and 1.2 epic monsters a game. Aggression trails at 27, with 0.12 kills a minute. For a Yorick player that is the expected shape: against other Yorick players, aggression sits near the median.
Among top laners
Yorick top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 6.3, in your losses 6.7 · 11W 19L
Yorick top laners with above-median CS at 10 min win 53% of games; below it, 46%.
In your wins 49.1, in your losses 58.4 · 11W 19L
Yorick top laners with above-median damage a minute win 58% of games; below it, 40%.
In your wins 708, in your losses 732 · 11W 19L