Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
2.6 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.76 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.9 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
1.7 vs 1.2
70 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
First blood rate
20% vs 7%
93 of 100 against junglers, and it matters: the better half of junglers wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 67 of 100, built on 0.17 deaths a minute and 8% time spent dead. Vision trails at 30, with 0.75 vision score a minute.
Among junglers
junglers with above-median turret plates a game win 77% of games; below it, 27%.
junglers with above-median vision score a minute win 55% of games; below it, 45%.
junglers with above-median control wards a game win 52% of games; below it, 48%.