Playstyle radar
13 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
6
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
13 gamesVisionStart here
Vision score / min
1.76 vs 2.48 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
162 vs 383 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Ally saves / game
7.36 vs 0.36
100 of 100 against supports, and it matters: the better half of Gold supports wins 55% of games, the other half 48%.
Ally heal + shield / min
273 vs 81
93 of 100 against supports, and it matters: the better half of Gold supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 51 of 100, built on 6.23 ally saves a game and 232 heals + shields a minute. Damage trails at 8, with 173 damage a minute.
Among supports
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with above-median damage a minute win 53% of games; below it, 46%.