Playstyle radar
31 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
31 gamesDamageStart here
Damage / min
633 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.22 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
5.6 vs 4.3
73 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 56 of 100, built on 3.1 control wards a game and 1.19 vision score a minute. Damage trails at 35, with 630 damage a minute.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
In your wins 713, in your losses 541 · 16W 15L
junglers with above-median kills a minute win 65% of games; below it, 35%.
In your wins 0.21, in your losses 0.16 · 16W 15L