Playstyle
27 games
Playstyle radar
27 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
27 gamesAggressionStart here
Solo kills / game
1.0 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
1.6 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
First blood rate
5% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.6 vs 0.9
96 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Deaths / min
0.16 vs 0.21
82 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Turret plates / game
10.2 vs 8.5
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 73 of 100, built on 0.16 deaths a minute and 9% time spent dead. Aggression trails at 40, with 1.0 solo kills a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.