Playstyle radar
11 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
9
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
167 vs 348 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.1 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
810 vs 965 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Vision score / min
0.77 vs 0.65
70 of 100 against Diamond Zed players, and it matters: the better half of Zed mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 59 of 100, built on 0.19 deaths a minute and 11% time spent dead. Objectives trails at 6, with 174 objective damage a minute.
Among mid laners
Zed mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
Zed mid laners with above-median epic monsters a game win 68% of games; below it, 35%.
Zed mid laners with above-median damage a minute win 61% of games; below it, 38%.