Playstyle radar
12 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
12 gamesDamageStart here
Damage / min
588 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
755 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
1.30 vs 0.93
95 of 100 against junglers, and it matters: the better half of Diamond junglers wins 52% of games, the other half 43%.
Control wards / game
4.1 vs 1.4
84 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 71 of 100, built on 1.15 vision score a minute and 3.5 control wards a game. Damage trails at 24, with 596 damage a minute.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.