Playstyle
33 games
Playstyle radar
33 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
33 gamesVisionStart here
Vision score / min
2.11 vs 2.56 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
212 vs 378 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Turret plates / game
8.7 vs 6.1
84 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Ally saves / game
6.31 vs 0.50
100 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Ally heal + shield / min
282 vs 101
81 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 0.18 deaths a minute and 8% time spent dead. Damage trails at 21, with 330 damage a minute.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 2.28, in your losses 1.38 · 16W 17L
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.
In your wins 209, in your losses 443 · 16W 17L
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.
In your wins 0.04, in your losses 0.08 · 16W 17L