Playstyle radar
23 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
23 gamesFarmingStart here
Gold / min
400 vs 422 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.5 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.7 vs 0.9
90 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Turret plates / game
11.3 vs 8.4
83 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 0.19 deaths a minute and 9% time spent dead. Farming trails at 43, with 57.1 CS at 10 min.
Among mid laners
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.