Playstyle radar
13 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
2.1 vs 3.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
1043 vs 1215 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.30 vs 0.24
73 of 100 against Emerald Udyr players, and it matters: the better half of Udyr junglers wins 66% of games, the other half 35%.
Gold / min
485 vs 456
71 of 100 against Emerald Udyr players, and it matters: the better half of Udyr junglers wins 74% of games, the other half 27%.
Solo kills / game
2.5 vs 1.2
100 of 100 against Emerald Udyr players, and it matters: the better half of Udyr junglers wins 60% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 70 of 100, built on 23% team damage share and 776 damage a minute. Objectives trails at 49, with 2.2 epic monsters a game.
Among junglers
Udyr junglers with above-median epic monsters a game win 83% of games; below it, 27%.
Udyr junglers with above-median objective damage a minute win 81% of games; below it, 20%.