Playstyle
50 games
Playstyle radar
50 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
74
of 100
Damage
Damage per minute and share of the duo's damage
48
of 100
Frontline
Damage soaked and mitigated for the duo
76
of 100
Utility
Healing and shielding for the duo
26
of 100
Control
Crowd control uptime and immobilizations
65
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
50 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
15 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
15 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
4194 vs 2642
84 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
55.7 vs 33.6
81 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 76 of 100, built on 4194 damage mitigated a minute and 12% damage taken share. Utility trails at 26, with 15 ally heal + shield a minute.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 11%, in your losses 9% · 30W 20L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 10, in your losses 23 · 30W 20L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 10, in your losses 23 · 30W 20L