Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season168 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Gold / min
491 vs 417
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Objective damage / min
661 vs 394
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Kills / min
0.28 vs 0.20
89 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 86 of 100, built on 1006 damage a minute and 26% team damage share. Survivability trails at 49, with 12% time spent dead.
Among top laners