Playstyle radar
18 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
18 gamesFarmingStart here
CS / min
6.0 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Turret plates / game
13.6 vs 10.0
85 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Wards cleared / game
2.5 vs 1.6
78 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 48%.
Kill participation
49% vs 35%
100 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 70 of 100, built on 4.7 wards cleared a game and 1.16 vision score a minute. Survivability trails at 32, with 12% time spent dead.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.