Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
last 60season132 games
What to work on
60 gamesFarmingStart here
CS / min
5.9 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
645 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
348 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.14 vs 0.21
96 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Time spent dead
8% vs 11%
91 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Kill participation
40% vs 36%
71 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 79 of 100, built on 0.16 deaths a minute and 8% time spent dead. Farming trails at 6, with 5.6 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 5.9, in your losses 5.3 · 68W 64L
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 663, in your losses 621 · 68W 64L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
This season, in your wins 376, in your losses 331 · 68W 64L