Playstyle radar
17 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
17 gamesDamageStart here
Damage / min
688 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
59.4 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Time spent dead
7% vs 12%
97 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.16 vs 0.22
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Objective damage / min
526 vs 392
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 86 of 100, built on 1.30 vision score a minute and 3.7 control wards a game. Farming trails at 37, with 58.6 CS at 10 min.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.