Playstyle
26 games
Playstyle radar
26 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
26 gamesFarmingStart here
CS / min
5.8 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.49 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
3.6 vs 2.7
93 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Solo kills / game
2.0 vs 1.2
83 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
Kill participation
56% vs 51%
73 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 55 of 100, built on 2.9 epic monsters a game and 777 objective damage a minute. Vision trails at 15, with 0.55 vision score a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
In your wins 6.1, in your losses 5.5 · 15W 11L
junglers with less time spent dead than the median win 71% of games; with more, 29%.
In your wins 12%, in your losses 15% · 15W 11L
junglers with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 0.49, in your losses 0.64 · 15W 11L