Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
60 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.3 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Utility
Ally saves / game
0.29 vs 0.83 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Deaths / min
0.15 vs 0.22
87 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
7% vs 9%
78 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Vision score / min
3.25 vs 2.62
94 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 85 of 100, built on 0.12 deaths a minute and 5% time spent dead. Damage trails at 29, with 359 damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.