Playstyle radar
27 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
27 gamesObjectivesStart here
Epic monsters / game
2.0 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
980 vs 1185 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Turret plates / game
9.7 vs 5.5
100 of 100 against Master+ Shyvana players, and it matters: the better half of Shyvana junglers wins 79% of games, the other half 26%.
Damage / min
921 vs 739
92 of 100 against Master+ Shyvana players, and it matters: the better half of Shyvana junglers wins 60% of games, the other half 40%.
Solo kills / game
1.6 vs 1.0
82 of 100 against Master+ Shyvana players, and it matters: the better half of Shyvana junglers wins 61% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 81 of 100, built on 25% team damage share and 875 damage a minute. Aggression trails at 55, with 1.4 solo kills a game. For a Shyvana player that is the expected shape: against other Shyvana players, aggression sits above the median.
Among junglers
Shyvana junglers with above-median epic monsters a game win 83% of games; below it, 26%.
In your wins 2.4, in your losses 0.9 · 17W 10L
Shyvana junglers with above-median objective damage a minute win 83% of games; below it, 18%.
In your wins 1142, in your losses 469 · 17W 10L