Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
1.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
552 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Solo kills / game
1.9 vs 1.2
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Kill participation
61% vs 51%
100 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
22% vs 19%
80 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 61 of 100, built on 22% team damage share and 673 damage a minute. Objectives trails at 26, with 3.7 turret plates a game.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.