Playstyle radar
26 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
26 gamesVisionStart here
Vision score / min
2.02 vs 2.63 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
2.2 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
10.4 vs 6.2
100 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Objective damage / min
165 vs 93
86 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
CS at 10 min
17.1 vs 14.2
79 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 52 of 100, built on 360 objective damage a minute and 10.3 turret plates a game. Vision trails at 27, with 1.07 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.34, in your losses 0.80 · 13W 13L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 1.3, in your losses 0.9 · 13W 13L
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
In your wins 8%, in your losses 8% · 13W 13L