Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Farming
CS pace, gold income and early-lane farm
10
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.5 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
403 vs 447 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Turret plates / game
6.2 vs 4.3
81 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 76% of games, the other half 29%.
Epic monsters / game
3.7 vs 3.0
76 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 82% of games, the other half 29%.
First blood rate
17% vs 9%
70 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 58% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 60 of 100, built on 2.9 epic monsters a game and 5.5 turret plates a game. Damage trails at 7, with 11% team damage share.
Among junglers
Warwick junglers with above-median CS a minute win 67% of games; below it, 35%.
Warwick junglers with less time spent dead than the median win 72% of games; with more, 29%.
Warwick junglers with above-median gold a minute win 71% of games; below it, 31%.