Playstyle radar
26 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
26 gamesDamageStart here
Damage / min
738 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
5.8 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
392 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Wards cleared / game
3.1 vs 2.0
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 67 of 100, built on 0.18 deaths a minute and 9% time spent dead. Damage trails at 29, with 695 damage a minute.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.