Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.8 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
69.4 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.3 vs 0.9
77 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Wards cleared / game
4.1 vs 2.1
98 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 0.18 deaths a minute and 9% time spent dead. Damage trails at 39, with 757 damage a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 7.0, in your losses 6.7 · 31W 30L
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 63.1, in your losses 61.2 · 31W 30L