Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
last 60season119 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.1 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 69 of 100, built on 25% first blood rate and 42% kill participation. Vision trails at 11, with 0.61 vision score a minute.
Among top laners
Kled top laners with fewer deaths a minute than the median win 71% of games; with more, 31%.
This season, in your wins 0.23, in your losses 0.34 · 63W 56L
Kled top laners with above-median CS a minute win 59% of games; below it, 43%.
This season, in your wins 6.3, in your losses 5.8 · 63W 56L
Kled top laners with less time spent dead than the median win 68% of games; with more, 34%.
This season, in your wins 12%, in your losses 16% · 63W 56L