Playstyle
29 games
Playstyle radar
29 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
29 gamesObjectivesStart here
Objective damage / min
144 vs 249 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.8 vs 8.2 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
335 vs 365 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 82 of 100, built on 0.13 deaths a minute and 8% time spent dead. Damage trails at 8, with 17% team damage share. That is the Vanguard trade: damage is not where this class wins games.
Among top laners
Ornn top laners with above-median objective damage a minute win 72% of games; below it, 30%.
In your wins 232, in your losses 100 · 16W 13L
Ornn top laners with above-median turret plates a game win 81% of games; below it, 23%.
In your wins 6.9, in your losses 3.8 · 16W 13L
Ornn top laners with above-median gold a minute win 71% of games; below it, 31%.
In your wins 354, in your losses 329 · 16W 13L