Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
4
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
11 gamesUtilityStart here
Heals + shields / min
679 vs 744 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
679 vs 744 typical
Peel for the carry through the whole fight instead of following the engage.
Objectives
Objective damage / min
44 vs 55 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kill participation
64% vs 57%
86 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 55% of games, the other half 46%.
Control wards / game
7.6 vs 4.9
74 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 73 of 100, built on 601 heals + shields a minute and 601 ally heal + shield a minute. Damage trails at 4, with 4% team damage share.
Among supports
Soraka supports with above-median heals + shields a minute win 63% of games; below it, 38%.
Soraka supports with above-median ally heal + shield a minute win 63% of games; below it, 38%.
Soraka supports with above-median objective damage a minute win 73% of games; below it, 28%.