Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Vision score / min
2.97 vs 2.63
75 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Damage / min
539 vs 364
75 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Kill participation
64% vs 54%
100 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 67 of 100, built on 2.55 vision score a minute and 8.6 wards cleared a game. Aggression trails at 50, with 0% first blood rate.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.