Playstyle radar
10 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
282 vs 453 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
430 vs 486 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
5.8 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.16 vs 0.22
84 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Time spent dead
7% vs 10%
83 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 63 of 100, built on 791 damage a minute and 20% team damage share. Objectives trails at 28, with 5.0 turret plates a game.
Among bot laners
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median gold a minute win 70% of games; below it, 28%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.