Playstyle radar
35 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
35 gamesFarmingStart here
CS / min
7.2 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Deaths / min
0.14 vs 0.21
93 of 100 against Master+ Renekton players, and it matters: the better half of Renekton top laners wins 69% of games, the other half 30%.
Epic monsters / game
1.3 vs 0.7
92 of 100 against Master+ Renekton players, and it matters: the better half of Renekton top laners wins 68% of games, the other half 34%.
Time spent dead
8% vs 11%
79 of 100 against Master+ Renekton players, and it matters: the better half of Renekton top laners wins 66% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 93 of 100, built on 0.14 deaths a minute and 8% time spent dead. Damage trails at 46, with 21% team damage share. For a Renekton player that is the expected shape: against other Renekton players, damage sits near the median.
Among top laners
Renekton top laners with above-median CS a minute win 59% of games; below it, 41%.
In your wins 7.0, in your losses 6.5 · 25W 10L