Playstyle
58 games
Playstyle radar
58 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
58 gamesFarmingStart here
CS / min
7.0 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
281 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
5% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Wards cleared / game
3.6 vs 2.1
87 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 62 of 100, built on 24% team damage share and 882 damage a minute. Objectives trails at 44, with 276 objective damage a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
In your wins 6.7, in your losses 6.5 · 30W 28L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 357, in your losses 182 · 29W 25L
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
In your wins 13%, in your losses 7% · 30W 27L