Playstyle radar
19 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
158 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Solo kills / game
3.1 vs 2.0
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Kill participation
48% vs 44%
74 of 100 against mid laners. Keep it; it is part of how the games get won.
Team damage share
27% vs 24%
78 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 61 of 100, built on 25% team damage share and 836 damage a minute. Objectives trails at 19, with 179 objective damage a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.