Playstyle
26 games
Playstyle radar
26 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally heal + shield / min
346 vs 396 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
346 vs 396 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 55 of 100, built on 2.81 ally saves a game and 178 heals + shields a minute. Damage trails at 31, with 514 damage a minute.
Among supports
Janna supports with fewer deaths a minute than the median win 69% of games; with more, 34%.
In your wins 0.23, in your losses 0.33 · 13W 13L
Janna supports with above-median ally heal + shield a minute win 63% of games; below it, 39%.
In your wins 181, in your losses 175 · 13W 13L
Janna supports with above-median heals + shields a minute win 63% of games; below it, 39%.
In your wins 181, in your losses 175 · 13W 13L