Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
71 vs 87 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.12 vs 0.15 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.15 vs 0.23
84 of 100 against Shaco players, and it matters: the better half of Shaco supports wins 63% of games, the other half 32%.
Time spent dead
7% vs 9%
78 of 100 against Shaco players, and it matters: the better half of Shaco supports wins 61% of games, the other half 35%.
Epic monsters / game
1.4 vs 1.0
70 of 100 against Shaco players, and it matters: the better half of Shaco supports wins 73% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 78 of 100, built on 16% team damage share and 574 damage a minute. Utility trails at 29, with 27 heals + shields a minute.
Among supports
Shaco supports with above-median objective damage a minute win 67% of games; below it, 29%.
Shaco supports with above-median kills a minute win 54% of games; below it, 41%.
Shaco supports with above-median first blood rate win 52% of games; below it, 47%.