Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
88
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season171 games
What to work on
60 gamesDamageStart here
Damage / min
750 vs 812 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kill participation
36% vs 41% typical
Rotate toward fights as they start and finish the kills your team sets up.
Aggression
Kills / min
0.22 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Vision score / min
0.98 vs 0.70
99 of 100 against Master+ Yasuo players, and it matters: the better half of Yasuo mid laners wins 54% of games, the other half 46%.
Wards cleared / game
3.3 vs 1.8
90 of 100 against Master+ Yasuo players, and it matters: the better half of Yasuo mid laners wins 53% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 84 of 100, built on 1.12 vision score a minute and 2.6 control wards a game. Damage trails at 28, with 718 damage a minute.
Among mid laners
Yasuo mid laners with above-median damage a minute win 62% of games; below it, 38%.
This season, in your wins 796, in your losses 670 · 85W 86L
Yasuo mid laners with above-median kill participation win 53% of games; below it, 46%.
This season, in your wins 39%, in your losses 34% · 85W 86L
Yasuo mid laners with above-median kills a minute win 67% of games; below it, 33%.
This season, in your wins 0.24, in your losses 0.15 · 85W 86L