Playstyle radar
43 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
56
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
35
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
46
of 100
Mechanics
Skillshots landed and dodged
58
of 100
What to work on
43 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2199 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Utility
Ally heal + shield / min
18 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
18 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 67 of 100, built on 1867 damage a minute and 12% team damage share. Utility trails at 27, with 18 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2896, in your losses 1317 · 24W 19L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 23, in your losses 11 · 24W 19L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 23, in your losses 11 · 24W 19L