Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
1.0 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.44 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.0 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
11.5 vs 8.4
85 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 66 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 19, with 0.66 vision score a minute.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.