Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season400 games
What to work on
60 gamesUtilityStart here
CC seconds / min
2.3 vs 2.5 typical
Layer crowd control into the team's damage windows, not before them.
Vision
Wards cleared / game
6.1 vs 7.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
273 vs 101
100 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks supports wins 69% of games, the other half 30%.
Deaths / min
0.18 vs 0.25
84 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks supports wins 68% of games, the other half 31%.
Epic monsters / game
1.8 vs 1.4
70 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks supports wins 75% of games, the other half 32%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 79 of 100, built on 3.30 vision score a minute and 7.1 control wards a game. Utility trails at 41, with 6 ally heal + shield a minute. For a Fiddlesticks player that is the expected shape: against other Fiddlesticks players, utility sits near the median.
Among supports
Fiddlesticks supports with above-median CC seconds a minute win 54% of games; below it, 46%.
This season, in your wins 2.4, in your losses 2.0 · 184W 185L
Fiddlesticks supports with above-median wards cleared a game win 53% of games; below it, 46%.
This season, in your wins 6.3, in your losses 5.4 · 189W 187L