Playstyle radar
11 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.8 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
392 vs 454 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Vision score / min
1.35 vs 0.95
75 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Control wards / game
4.8 vs 1.6
76 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 73 of 100, built on 3.9 control wards a game and 1.37 vision score a minute. Aggression trails at 27, with 0.6 solo kills a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.