Playstyle radar
16 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
77
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Objective damage / min
678 vs 469
98 of 100 against Emerald Garen players, and it matters: the better half of Garen top laners wins 74% of games, the other half 27%.
Gold / min
495 vs 443
86 of 100 against Emerald Garen players, and it matters: the better half of Garen top laners wins 69% of games, the other half 32%.
Turret plates / game
16.8 vs 12.6
85 of 100 against Emerald Garen players, and it matters: the better half of Garen top laners wins 75% of games, the other half 29%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 82 of 100, built on 490 gold a minute and 7.8 CS a minute. Objectives trails at 55, with 0.7 epic monsters a game. For a Garen player that is the expected shape: against other Garen players, objectives sits above the median.
Among top laners
Garen top laners with above-median epic monsters a game win 69% of games; below it, 36%.