Playstyle radar
34 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
34 gamesObjectivesStart here
Turret plates / game
4.7 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
72 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.39 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Wards cleared / game
10.1 vs 7.3
85 of 100 against supports. Keep it; it is part of how the games get won.
CC seconds / min
1.8 vs 1.3
89 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 62 of 100, built on 0.19 deaths a minute and 8% time spent dead. Utility trails at 40, with 62 heals + shields a minute.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 7.6, in your losses 1.5 · 19W 15L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 529, in your losses 240 · 19W 15L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.13, in your losses 1.60 · 19W 15L