Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.7 vs 0.7
100 of 100 against Olaf players, and it matters: the better half of Olaf top laners wins 70% of games, the other half 36%.
Objective damage / min
615 vs 467
80 of 100 against Olaf players, and it matters: the better half of Olaf top laners wins 75% of games, the other half 27%.
Gold / min
489 vs 444
78 of 100 against Olaf players, and it matters: the better half of Olaf top laners wins 71% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 83 of 100, built on 1.4 epic monsters a game and 546 objective damage a minute. Vision trails at 43, with 0.1 control wards a game.
Among top laners
Olaf top laners with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 0.0, in your losses 0.1 · 37W 43L