Playstyle radar
14 gamesCompared with Gold supports, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
14 gamesVisionStart here
Vision score / min
2.09 vs 2.48 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
1.4 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.5
85 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Turret plates / game
8.2 vs 5.7
83 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Kills / min
0.14 vs 0.07
83 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 62 of 100, built on 2.2 epic monsters a game and 7.1 turret plates a game. Farming trails at 24, with 25.4 CS at 10 min.
Among supports
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.
Gold supports with above-median control wards a game win 53% of games; below it, 47%.