Playstyle radar
29 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
29 gamesVisionStart here
Vision score / min
2.47 vs 2.78 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Deaths / min
0.15 vs 0.20
70 of 100 against Platinum Zyra players, and it matters: the better half of Zyra supports wins 67% of games, the other half 33%.
Kill participation
55% vs 48%
84 of 100 against Platinum Zyra players. Keep it; it is part of how the games get won.
CC seconds / min
1.8 vs 1.6
70 of 100 against Platinum Zyra players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 89 of 100, built on 684 damage a minute and 18% team damage share. Utility trails at 33, with 12 heals + shields a minute. For a Zyra player that is the expected shape: against other Zyra players, utility sits near the median.
Among supports
Zyra supports with above-median vision score a minute win 54% of games; below it, 46%.