Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
last 60season129 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
916 vs 802
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
First blood rate
25% vs 11%
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 57 of 100, built on 23% team damage share and 853 damage a minute. Survivability trails at 17, with 0.31 deaths a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.25, in your losses 0.34 · 56W 73L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
This season, in your wins 13%, in your losses 16% · 56W 73L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
This season, in your wins 1.1, in your losses 0.3 · 56W 73L