Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season106 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
2.6 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Strengths
CS / min
7.6 vs 7.1
70 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
First blood rate
26% vs 7%
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 60% of games, the other half 52%.
Vision score / min
1.18 vs 0.97
76 of 100 against junglers, and it matters: the better half of Master+ junglers wins 57% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 70 of 100, built on 3.2 control wards a game and 1.20 vision score a minute. Aggression trails at 45, with 1.1 solo kills a game.
Among junglers
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 7.8, in your losses 2.9 · 65W 41L